A Wargame to Take Taiwan, from China’s Perspective

War on the Rocks – In August 2025, 25 international experts gathered at Syracuse University to do something unusual: plan China’s invasion of Taiwan. For two days, academics, policy analysts, and current and former U.S. officials abandoned their typical defensive postures and attempted to inhabit Beijing’s offensive strategic mindset in a wargame. They debated not how America should respond to Chinese aggression, but how China might overcome the obstacles that have so far kept it from attacking the island nation.

This role reversal yielded an uncomfortable insight. The invasion scenarios that dominate U.S. military planning — involving massive amphibious assaults on Taiwan and preemptive strikes on American bases — may fundamentally misread Beijing’s calculus. As the wargame revealed, analysts seeking to understand China’s intentions should pay greater attention to plausible alternative military pathways to reunification that involve far less force and far more political calculation.

Lights Out? Wargaming a Chinese Blockade of Taiwan

CSIS – Since 2022, China has conducted numerous military drills and exercises simulating blockades of the island of Taiwan, a democracy of 23 million that sits astride one of the world’s maritime chokepoints. What would happen if China initiated a blockade of Taiwan in the coming years? To understand the military challenges in countering a blockade, CSIS ran 26 wargames using a wide variety of scenarios.

Wargaming the Future: A Year In Review of Wargaming at USC

CIMSEC – Initiating decision-making training must begin early in officer accession pipelines and is best accomplished through curriculum-mandated wargaming. Incoming Officer Instructors could quickly receive instructional training to incorporate wargaming in NROTC at the Teaching in Higher Education course run biannually. The professional wargaming community has a deep bench full of capable instructors to maximize gaming in the NROTC enterprise, which would ultimately have a significant long-term effect and organizational change by delivering wargame literate officers to the Fleet. For now, the Trojan Battalion is preparing its first Wargaming Club meeting with the permanent absence of the Officer Instructor, who kicked the program off, meaning they achieved the first step towards organizational change.

Wargaming the Future: Educating the Fleet in Multi Dimensional Warfare

CIMSEC – Educational wargaming is underutilized and possesses the potential to teach warfighters intricate modern doctrine and force capabilities. Historically, analytical wargaming has functioned as a critical tool for military leadership, offering insights into force capabilities and aiding decision-making through experiential learning. Yet, within the US Navy and Marine Corps, the potential of digital or electronic wargaming as an educational platform for junior officers and Midshipmen remains largely untapped.

The First Battle of the Next War: Wargaming a Chinese Invasion of Taiwan

CSIS – CSIS developed a wargame for a Chinese amphibious invasion of Taiwan and ran it 24 times. In most scenarios, the United States/Taiwan/Japan defeated a conventional amphibious invasion by China and maintained an autonomous Taiwan. However, this defense came at high cost. The United States and its allies lost dozens of ships, hundreds of aircraft, and tens of thousands of servicemembers. Taiwan saw its economy devastated. Further, the high losses damaged the U.S. global position for many years. China also lost heavily, and failure to occupy Taiwan might destabilize Chinese Communist Party rule. Victory is therefore not enough. The United States needs to strengthen deterrence immediately.

General Anthony Zinni (ret.) on Wargaming Iraq, Millennium Challenge, and Competition

CIMSEC – This is the second part of our conversation series with General Anthony Zinni, USMC (ret.) on leadership, strategy, learning, and the art and science of warfighting. In this installment, General Zinni shares his experiences with wargames, Desert Crossing and Millennium Challenge 2002 in particular, and discusses how the differing objectives of service chiefs and combatant commanders manifest in wargames. Gen Zinni then touches on the U.S. military’s overreliance on technology and draws parallels from the business world to inform approaches to great power competition.

‘We’re going to lose fast’: U.S. Air Force held a war game that started with a Chinese biological attack

War Zone – Last fall, the U.S. Air Force simulated a conflict set more than a decade in the future that began with a Chinese biological-weapon attack that swept through U.S. bases and warships in the Indo-Pacific region. Then a major Chinese military exercise was used as cover for the deployment of a massive invasion force. The simulation culminated with Chinese missile strikes raining down on U.S. bases and warships in the region, and a lightning air and amphibious assault on the island of Taiwan.

Wargame Business: Wargames in Military and Corporate Settings

US Naval War College Review – In recent decades, corporations have turned to wargaming techniques to assess strategic environments and evaluate potential scenarios. The rich history of wargaming and its evolution as a tool for predicting success make it a useful corporate instrument. The lessons learned in business and military games can inform each other to create more-effective gaming outcomes.

Then What? Wargaming the Interface Between Strategy and Operations Part 2

CIMSEC – Wargaming is ubiquitous throughout the U.S. Armed Forces as a tool for research, education, training, and influence. It is a flexible tool, adaptable to different scenarios, purposes, and levels of war. It is in this last arena, levels of war, that gaming organizations and their sponsors can bump up against the limits of wargaming.