– US Naval War College Review – In recent decades, corporations have turned to wargaming techniques to assess strategic environments and evaluate potential scenarios. The rich history of wargaming and its evolution as a tool for predicting success make it a useful corporate instrument. The lessons learned in business and military games can inform each other to create more-effective gaming outcomes.
– War on the Rocks – The United States can win World War III, but it’s going to be ugly and it better end quick, or everyone starts looking for the nuclear trigger. That is the verdict of a Marine Corps War College wargame I organized that allowed students to fight a multiple great state conflict last week.
– CIMSEC – To understand the prospects for incorporating the interface of levels, we must examine how something, whether a phenomenon, factor, issue, etc., can be addressed in a game. There are three ways: simulation, representation, and discussion.
– CIMSEC – Wargaming is ubiquitous throughout the U.S. Armed Forces as a tool for research, education, training, and influence. It is a flexible tool, adaptable to different scenarios, purposes, and levels of war. It is in this last arena, levels of war, that gaming organizations and their sponsors can bump up against the limits of wargaming.
– PAXsims – Tim Price has produced a free matrix game exploring economic and military competition and cooperation in the Arctic: HIGH NORTH.
– BBC – A look at Dire Straits, a megagame of East/Southeast Asian crisis stability.
– US Naval War College Review – A look at the history of German naval war gaming.
– New York Times Magazine – Why the most popular cultural depictions of America’s current wars are video games.
The Atlantic – SimCity Baghdad
A new computer game lets army officers practice counterinsurgency off the battlefield.
US Naval Institute Proceedings – Simulation: The (Almost) Real Thing
Military simulation facilities have come a long way from even a few years ago. Many now are sophisticated enough to mimic real-life operations. Some are absolutely eye-popping. And they’ve become standard fixtures in the military.
Economist – The military-consumer complex
Military technology used to filter down to consumers. Now it’s going the other way.
Economist – War games
Consumer products and video-gaming technology are boosting the performance and reducing the price of military equipment.
Washington Post – U.S. tested 2 Afghan scenarios in war game
Greg Jaffe on how the US is using wargaming to explore its options in Afghanistan
US Naval Institute Proceedings – Time for the Navy to Get into the Game!
The Army is using high-quality video games to attract recruits and train Soldiers. Why can’t the Navy do the same for its Sailors?
A look at some current wargames being run by the US military.
Air Force – PACAF’s “Vision” Thing
A new wargame tells airmen what it will take to hold the line in the Far East.
New York Magazine – With a nuclear North Korea and Iran on the way, the geopolitical situation is evolving in unpredictable ways. Can a hypersophisticated World War II simulation teach us 21st-century global strategy? Eminent historian Niall Ferguson rates the state of play.
New York Times – There is a reason American military officers express grim concern over the tactics used by Iranian sailors last weekend: a classified, $250 million war game in which small, agile speedboats swarmed a naval convoy to inflict devastating damage on more powerful warships???yet another look at Millennium Challenge 2002.
Virtual Worlds News – A look at the future of military training – the use of virtual worlds as “first person thinkers” for training.
New York Times Magazine – In an age of microscopic technologies and sweeping Google Earth panoramas, Will Wright, the worldís most successful video-game inventor, has set out to create a game (or is it the art form?) that will teach us how to really see. A preview of Spore, the ultimate game (or wargame?). What will be Spore’s applications in – and implications for – military education?
Wired – Roadside bombs. Hostile insurgents. 1,200 extras in Arab dress. Welcome to Louisiana and the Army camp known as the Box, where the violence is fake but the fear is for real.
US Naval War College Review – War games can produce valid knowledge, useful for planning and decisions, but they can also produce “valid-looking garbage.” There are principles that can help users and analysts tell the difference and avoid the pitfalls, but if game results are to merit reliably the confidence they are now given, the craft of gaming must become a profession.
Wired – A seemingly harmless gesture could get a soldier in hot water, especially in a war-torn country. Body language that’s meaningless in the United States — such as showing the soles of one’s feet — is offensive in Iraq. So the American military is adopting a new video game created to help soldiers navigate the mysterious world of international nonverbal language.
Washington Post – A look at the growing use of videogames to train soldiers and Marines for combat.
Military & Aerospace Electronics – Improved displays and screens are helping engineers build sharper pictures, but the greatest improvement in military simulation and mission rehearsal has been in software. Military users strive to feed the simulators with real-world, nearly real-time data freshly collected from satellite-based sensors.