General Anthony Zinni (ret.) on Wargaming Iraq, Millennium Challenge, and Competition

CIMSEC – This is the second part of our conversation series with General Anthony Zinni, USMC (ret.) on leadership, strategy, learning, and the art and science of warfighting. In this installment, General Zinni shares his experiences with wargames, Desert Crossing and Millennium Challenge 2002 in particular, and discusses how the differing objectives of service chiefs and combatant commanders manifest in wargames. Gen Zinni then touches on the U.S. military’s overreliance on technology and draws parallels from the business world to inform approaches to great power competition.

‘We’re going to lose fast’: U.S. Air Force held a war game that started with a Chinese biological attack

War Zone – Last fall, the U.S. Air Force simulated a conflict set more than a decade in the future that began with a Chinese biological-weapon attack that swept through U.S. bases and warships in the Indo-Pacific region. Then a major Chinese military exercise was used as cover for the deployment of a massive invasion force. The simulation culminated with Chinese missile strikes raining down on U.S. bases and warships in the region, and a lightning air and amphibious assault on the island of Taiwan.

Wargame Business: Wargames in Military and Corporate Settings

US Naval War College Review – In recent decades, corporations have turned to wargaming techniques to assess strategic environments and evaluate potential scenarios. The rich history of wargaming and its evolution as a tool for predicting success make it a useful corporate instrument. The lessons learned in business and military games can inform each other to create more-effective gaming outcomes.

Then What? Wargaming the Interface Between Strategy and Operations Part 2

CIMSEC – Wargaming is ubiquitous throughout the U.S. Armed Forces as a tool for research, education, training, and influence. It is a flexible tool, adaptable to different scenarios, purposes, and levels of war. It is in this last arena, levels of war, that gaming organizations and their sponsors can bump up against the limits of wargaming.