CSIS – CSIS developed a wargame for a Chinese amphibious invasion of Taiwan and ran it 24 times. In most scenarios, the United States/Taiwan/Japan defeated a conventional amphibious invasion by China and maintained an autonomous Taiwan. However, this defense came at high cost. The United States and its allies lost dozens of ships, hundreds of aircraft, and tens of thousands of servicemembers. Taiwan saw its economy devastated. Further, the high losses damaged the U.S. global position for many years. China also lost heavily, and failure to occupy Taiwan might destabilize Chinese Communist Party rule. Victory is therefore not enough. The United States needs to strengthen deterrence immediately.
Category Archives: Wargaming
A bloody mess’ with ‘terrible loss of life’: How a China-US conflict over Taiwan could play out
Breaking Defense – Early results from a DC think tank’s wargame suggest the US would prevail in defending Taiwan from China, but at a heavy cost that would leave it ill-prepared for new threats from Russia or Iran.
General Anthony Zinni (ret.) on Wargaming Iraq, Millennium Challenge, and Competition
CIMSEC – This is the second part of our conversation series with General Anthony Zinni, USMC (ret.) on leadership, strategy, learning, and the art and science of warfighting. In this installment, General Zinni shares his experiences with wargames, Desert Crossing and Millennium Challenge 2002 in particular, and discusses how the differing objectives of service chiefs and combatant commanders manifest in wargames. Gen Zinni then touches on the U.S. military’s overreliance on technology and draws parallels from the business world to inform approaches to great power competition.
Wargaming: A Tool For Naval Intelligence Analysis
CIMSEC – Wargaming should also be used by naval intelligence professionals to improve their analysis. Wargaming is a unique tool that can help reveal potential adversary courses of action and facilitate the use of other analytic techniques. It is time to add it to the analysts’ toolbox.
“No Option is Excluded” — Using Wargaming to Envision a Chinese Assault on Taiwan
U.S. Army Mad Scientist Laboratory – The Mad Scientist Laboratory is excited to feature today’s post by returning guest blogger Mr. Ian Sullivan, who converges the power of wargaming with narrative to compellingly imagine the unthinkable — China defeating the US in large scale combat operations.
‘We’re going to lose fast’: U.S. Air Force held a war game that started with a Chinese biological attack
War Zone – Last fall, the U.S. Air Force simulated a conflict set more than a decade in the future that began with a Chinese biological-weapon attack that swept through U.S. bases and warships in the Indo-Pacific region. Then a major Chinese military exercise was used as cover for the deployment of a massive invasion force. The simulation culminated with Chinese missile strikes raining down on U.S. bases and warships in the region, and a lightning air and amphibious assault on the island of Taiwan.
Revamping Wargaming Education for the U.S. Department of Defense
CIMSEC – The U.S. Department of Defense has failed to educate generations of military officers on the skills of wargaming.
Roll For Initiative: NATO’s Navies Need a Wargaming Series
– War on the Rocks – NATO’s navies should draw a lesson from history and begin wargaming for a potential future European conflict now.
Wargame Business: Wargames in Military and Corporate Settings
– US Naval War College Review – In recent decades, corporations have turned to wargaming techniques to assess strategic environments and evaluate potential scenarios. The rich history of wargaming and its evolution as a tool for predicting success make it a useful corporate instrument. The lessons learned in business and military games can inform each other to create more-effective gaming outcomes.
How Does the Next Great Power Conflict Play Out? Lessons From a Wargame
– War on the Rocks – The United States can win World War III, but it’s going to be ugly and it better end quick, or everyone starts looking for the nuclear trigger. That is the verdict of a Marine Corps War College wargame I organized that allowed students to fight a multiple great state conflict last week.
Then What? Wargaming the Interface Between Strategy and Operations Part 3
– CIMSEC – To understand the prospects for incorporating the interface of levels, we must examine how something, whether a phenomenon, factor, issue, etc., can be addressed in a game. There are three ways: simulation, representation, and discussion.
Then What? Wargaming the Interface Between Strategy and Operations Part 2
– CIMSEC – Wargaming is ubiquitous throughout the U.S. Armed Forces as a tool for research, education, training, and influence. It is a flexible tool, adaptable to different scenarios, purposes, and levels of war. It is in this last arena, levels of war, that gaming organizations and their sponsors can bump up against the limits of wargaming.
High North matrix game
– PAXsims – Tim Price has produced a free matrix game exploring economic and military competition and cooperation in the Arctic: HIGH NORTH.
Can war games help us avoid real-world conflict?
– BBC – A look at Dire Straits, a megagame of East/Southeast Asian crisis stability.
Wargaming – German Wargaming
– US Naval War College Review – A look at the history of German naval war gaming.
Wargaming – War Games
– New York Times Magazine – Why the most popular cultural depictions of America’s current wars are video games.
Wargaming – SimCity Baghdad
The Atlantic – SimCity Baghdad
A new computer game lets army officers practice counterinsurgency off the battlefield.
Wargaming – Simulation: The (Almost) Real Thing
US Naval Institute Proceedings – Simulation: The (Almost) Real Thing
Military simulation facilities have come a long way from even a few years ago. Many now are sophisticated enough to mimic real-life operations. Some are absolutely eye-popping. And they’ve become standard fixtures in the military.
Wargaming – The military-consumer complex
Economist – The military-consumer complex
Military technology used to filter down to consumers. Now it’s going the other way.
Wargaming – War games
Economist – War games
Consumer products and video-gaming technology are boosting the performance and reducing the price of military equipment.
Wargaming – U.S. tested 2 Afghan scenarios in war game
Washington Post – U.S. tested 2 Afghan scenarios in war game
Greg Jaffe on how the US is using wargaming to explore its options in Afghanistan
Wargaming – Time for the Navy to Get into the Game!
US Naval Institute Proceedings – Time for the Navy to Get into the Game!
The Army is using high-quality video games to attract recruits and train Soldiers. Why can’t the Navy do the same for its Sailors?
Wargaming – North Korea Invades! (And Other Pentagon War Games)
Time – North Korea Invades! (And Other Pentagon War Games)
A look at some current wargames being run by the US military.
Wargaming – PACAF’s “Vision” Thing
Air Force – PACAF’s “Vision” Thing
A new wargame tells airmen what it will take to hold the line in the Far East.
Wargaming – How to Win a War
New York Magazine – With a nuclear North Korea and Iran on the way, the geopolitical situation is evolving in unpredictable ways. Can a hypersophisticated World War II simulation teach us 21st-century global strategy? Eminent historian Niall Ferguson rates the state of play.
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