CIMSEC – This is the second part of our conversation series with General Anthony Zinni, USMC (ret.) on leadership, strategy, learning, and the art and science of warfighting. In this installment, General Zinni shares his experiences with wargames, Desert Crossing and Millennium Challenge 2002 in particular, and discusses how the differing objectives of service chiefs and combatant commanders manifest in wargames. Gen Zinni then touches on the U.S. military’s overreliance on technology and draws parallels from the business world to inform approaches to great power competition.
CIMSEC – Wargaming should also be used by naval intelligence professionals to improve their analysis. Wargaming is a unique tool that can help reveal potential adversary courses of action and facilitate the use of other analytic techniques. It is time to add it to the analysts’ toolbox.
U.S. Army Mad Scientist Laboratory – The Mad Scientist Laboratory is excited to feature today’s post by returning guest blogger Mr. Ian Sullivan, who converges the power of wargaming with narrative to compellingly imagine the unthinkable — China defeating the US in large scale combat operations.
War Zone – Last fall, the U.S. Air Force simulated a conflict set more than a decade in the future that began with a Chinese biological-weapon attack that swept through U.S. bases and warships in the Indo-Pacific region. Then a major Chinese military exercise was used as cover for the deployment of a massive invasion force. The simulation culminated with Chinese missile strikes raining down on U.S. bases and warships in the region, and a lightning air and amphibious assault on the island of Taiwan.
CIMSEC – The U.S. Department of Defense has failed to educate generations of military officers on the skills of wargaming.
– War on the Rocks – NATO’s navies should draw a lesson from history and begin wargaming for a potential future European conflict now.
– US Naval War College Review – In recent decades, corporations have turned to wargaming techniques to assess strategic environments and evaluate potential scenarios. The rich history of wargaming and its evolution as a tool for predicting success make it a useful corporate instrument. The lessons learned in business and military games can inform each other to create more-effective gaming outcomes.
– War on the Rocks – The United States can win World War III, but it’s going to be ugly and it better end quick, or everyone starts looking for the nuclear trigger. That is the verdict of a Marine Corps War College wargame I organized that allowed students to fight a multiple great state conflict last week.
– CIMSEC – To understand the prospects for incorporating the interface of levels, we must examine how something, whether a phenomenon, factor, issue, etc., can be addressed in a game. There are three ways: simulation, representation, and discussion.
– CIMSEC – Wargaming is ubiquitous throughout the U.S. Armed Forces as a tool for research, education, training, and influence. It is a flexible tool, adaptable to different scenarios, purposes, and levels of war. It is in this last arena, levels of war, that gaming organizations and their sponsors can bump up against the limits of wargaming.
– PAXsims – Tim Price has produced a free matrix game exploring economic and military competition and cooperation in the Arctic: HIGH NORTH.
– BBC – A look at Dire Straits, a megagame of East/Southeast Asian crisis stability.
– US Naval War College Review – A look at the history of German naval war gaming.
– New York Times Magazine – Why the most popular cultural depictions of America’s current wars are video games.
The Atlantic – SimCity Baghdad
A new computer game lets army officers practice counterinsurgency off the battlefield.
US Naval Institute Proceedings – Simulation: The (Almost) Real Thing
Military simulation facilities have come a long way from even a few years ago. Many now are sophisticated enough to mimic real-life operations. Some are absolutely eye-popping. And they’ve become standard fixtures in the military.
Economist – The military-consumer complex
Military technology used to filter down to consumers. Now it’s going the other way.
Economist – War games
Consumer products and video-gaming technology are boosting the performance and reducing the price of military equipment.
Washington Post – U.S. tested 2 Afghan scenarios in war game
Greg Jaffe on how the US is using wargaming to explore its options in Afghanistan
US Naval Institute Proceedings – Time for the Navy to Get into the Game!
The Army is using high-quality video games to attract recruits and train Soldiers. Why can’t the Navy do the same for its Sailors?
A look at some current wargames being run by the US military.
Air Force – PACAF’s “Vision” Thing
A new wargame tells airmen what it will take to hold the line in the Far East.
New York Magazine – With a nuclear North Korea and Iran on the way, the geopolitical situation is evolving in unpredictable ways. Can a hypersophisticated World War II simulation teach us 21st-century global strategy? Eminent historian Niall Ferguson rates the state of play.
New York Times – There is a reason American military officers express grim concern over the tactics used by Iranian sailors last weekend: a classified, $250 million war game in which small, agile speedboats swarmed a naval convoy to inflict devastating damage on more powerful warships???yet another look at Millennium Challenge 2002.
Virtual Worlds News – A look at the future of military training – the use of virtual worlds as “first person thinkers” for training.